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Aeon Engine c550894
AeonGames Open Source Game Engine
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This is the complete list of members for AeonGames::OpenGLWindow, including all inherited members.
| AllocateSingleFrameUniformMemory(size_t aSize) | AeonGames::OpenGLWindow | |
| BeginRender() | AeonGames::OpenGLWindow | |
| EndRender() | AeonGames::OpenGLWindow | |
| GetFrustum() const | AeonGames::OpenGLWindow | |
| GetProjectionMatrix() const | AeonGames::OpenGLWindow | |
| GetViewMatrix() const | AeonGames::OpenGLWindow | |
| GetWindowId() const | AeonGames::OpenGLWindow | |
| OpenGLWindow(OpenGLWindow &&aOpenGLWindow) | AeonGames::OpenGLWindow | |
| OpenGLWindow(const OpenGLWindow &aOpenGLWindow)=delete (defined in AeonGames::OpenGLWindow) | AeonGames::OpenGLWindow | |
| operator=(const OpenGLWindow &aOpenGLWindow)=delete (defined in AeonGames::OpenGLWindow) | AeonGames::OpenGLWindow | |
| operator=(OpenGLWindow &&aOpenGLWindow)=delete (defined in AeonGames::OpenGLWindow) | AeonGames::OpenGLWindow | |
| Render(const Matrix4x4 &aModelMatrix, const Mesh &aMesh, const Pipeline &aPipeline, const Material *aMaterial=nullptr, const BufferAccessor *aSkeleton=nullptr, Topology aTopology=Topology::TRIANGLE_LIST, uint32_t aVertexStart=0, uint32_t aVertexCount=0xffffffff, uint32_t aInstanceCount=1, uint32_t aFirstInstance=0) const | AeonGames::OpenGLWindow | |
| ResizeViewport(int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight) | AeonGames::OpenGLWindow | |
| SetClearColor(float R, float G, float B, float A) | AeonGames::OpenGLWindow | |
| SetProjectionMatrix(const Matrix4x4 &aMatrix) | AeonGames::OpenGLWindow | |
| SetViewMatrix(const Matrix4x4 &aMatrix) | AeonGames::OpenGLWindow | |
| WriteOverlayPixels(int32_t aXOffset, int32_t aYOffset, uint32_t aWidth, uint32_t aHeight, Texture::Format aFormat, Texture::Type aType, const uint8_t *aPixels) | AeonGames::OpenGLWindow | |
| ~OpenGLWindow() (defined in AeonGames::OpenGLWindow) | AeonGames::OpenGLWindow |