Aeon Engine
c550894
AeonGames Open Source Game Engine
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Platform.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2016,2017,2020,2021,2025,2026 Rodrigo Jose Hernandez Cordoba
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef AEONGAMES_PLATFORM_H
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#define AEONGAMES_PLATFORM_H
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#ifdef __MINGW32__
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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#ifndef DLL
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#ifdef AeonEngine_EXPORTS
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#define DLL __declspec( dllexport )
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#else
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#define DLL __declspec( dllimport )
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#endif
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#ifndef PLUGIN
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#define PLUGIN __declspec( dllexport )
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#endif
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#endif
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#elif defined(__unix__) || defined(__APPLE__)
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <dlfcn.h>
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#ifndef DLL
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#define DLL
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#endif
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#ifndef PLUGIN
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#define PLUGIN
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#endif
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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#define ENTRYPOINT __attribute__((force_align_arg_pointer))
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#else
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#define ENTRYPOINT
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#endif
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#endif
include
aeongames
Platform.hpp
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