Aeon Engine c550894
AeonGames Open Source Game Engine
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AeonGames::VulkanWindow Member List

This is the complete list of members for AeonGames::VulkanWindow, including all inherited members.

AllocateSingleFrameUniformMemory(size_t aSize)AeonGames::VulkanWindow
BeginRender()AeonGames::VulkanWindow
EndRender()AeonGames::VulkanWindow
GetCommandBuffer() constAeonGames::VulkanWindow
GetFrustum() constAeonGames::VulkanWindow
GetProjectionMatrix() constAeonGames::VulkanWindow
GetRenderPass() constAeonGames::VulkanWindow
GetViewMatrix() constAeonGames::VulkanWindow
operator=(const VulkanWindow &aVulkanWindow)=delete (defined in AeonGames::VulkanWindow)AeonGames::VulkanWindow
operator=(VulkanWindow &&aVulkanWindow)=delete (defined in AeonGames::VulkanWindow)AeonGames::VulkanWindow
Render(const Matrix4x4 &aModelMatrix, const Mesh &aMesh, const Pipeline &aPipeline, const Material *aMaterial=nullptr, const BufferAccessor *aSkeleton=nullptr, Topology aTopology=Topology::TRIANGLE_LIST, uint32_t aVertexStart=0, uint32_t aVertexCount=0xffffffff, uint32_t aInstanceCount=1, uint32_t aFirstInstance=0) constAeonGames::VulkanWindow
ResizeViewport(int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight)AeonGames::VulkanWindow
SetProjectionMatrix(const Matrix4x4 &aMatrix)AeonGames::VulkanWindow
SetViewMatrix(const Matrix4x4 &aMatrix)AeonGames::VulkanWindow
VulkanWindow(VulkanRenderer &aVulkanRenderer, void *aWindowId)AeonGames::VulkanWindow
VulkanWindow(VulkanWindow &&aVulkanWindow)AeonGames::VulkanWindow
VulkanWindow(const VulkanWindow &aVulkanWindow)=delete (defined in AeonGames::VulkanWindow)AeonGames::VulkanWindow
~VulkanWindow() (defined in AeonGames::VulkanWindow)AeonGames::VulkanWindow