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Aeon Engine c550894
AeonGames Open Source Game Engine
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This is the complete list of members for AeonGames::SceneModel, including all inherited members.
| columnCount(const QModelIndex &index=QModelIndex()) const override | AeonGames::SceneModel | |
| data(const QModelIndex &index, int role=Qt::DisplayRole) const override | AeonGames::SceneModel | |
| Deserialize(const std::string &aSerializedScene) | AeonGames::SceneModel | |
| dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent) override | AeonGames::SceneModel | |
| flags(const QModelIndex &index) const override | AeonGames::SceneModel | |
| GetScene() const | AeonGames::SceneModel | |
| hasChildren(const QModelIndex &index=QModelIndex()) const override | AeonGames::SceneModel | |
| headerData(int section, Qt::Orientation orientation, int role=Qt::DisplayRole) const override | AeonGames::SceneModel | |
| index(int row, int column, const QModelIndex &parent=QModelIndex()) const override | AeonGames::SceneModel | |
| InsertNode(int row, const QModelIndex &parent=QModelIndex(), std::unique_ptr< Node > aNode={}) | AeonGames::SceneModel | |
| mimeData(const QModelIndexList &indexes) const override | AeonGames::SceneModel | |
| mimeTypes() const override | AeonGames::SceneModel | |
| moveRows(const QModelIndex &sourceParent, int sourceRow, int count, const QModelIndex &destinationParent, int destinationRow) override | AeonGames::SceneModel | |
| parent(const QModelIndex &index) const override | AeonGames::SceneModel | |
| RemoveNode(int row, const QModelIndex &parent=QModelIndex()) | AeonGames::SceneModel | |
| rowCount(const QModelIndex &index=QModelIndex()) const override | AeonGames::SceneModel | |
| SceneModel(QObject *parent=nullptr) | AeonGames::SceneModel | |
| Serialize(bool aAsBinary=true) const | AeonGames::SceneModel | |
| SetCameraNode(const QModelIndex &index=QModelIndex()) | AeonGames::SceneModel | |
| setData(const QModelIndex &index, const QVariant &value, int role) override | AeonGames::SceneModel | |
| supportedDropActions() const override | AeonGames::SceneModel | |
| ~SceneModel() | AeonGames::SceneModel | virtual |