Aeon Engine
c550894
AeonGames Open Source Game Engine
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Property.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2014-2019,2025,2026 Rodrigo Jose Hernandez Cordoba
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef AEONGAMES_PROPERTY_H
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#define AEONGAMES_PROPERTY_H
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#include <variant>
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#include <string>
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#include <filesystem>
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namespace
AeonGames
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{
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using
Property
= std::variant
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<
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int,
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long,
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long
long,
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unsigned,
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unsigned
long,
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unsigned
long
long,
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float,
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double,
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std::string,
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std::filesystem::path
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>;
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}
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#endif
AeonGames
<- This is here just for the literals
Definition
AABB.hpp:31
AeonGames::Property
std::variant< int, long, long long, unsigned, unsigned long, unsigned long long, float, double, std::string, std::filesystem::path > Property
A variant type that can hold any commonly used property value.
Definition
Property.hpp:31
include
aeongames
Property.hpp
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