16#ifndef AEONGAMES_OPENGLVARIABLE_HPP
17#define AEONGAMES_OPENGLVARIABLE_HPP
20#include "OpenGLFunctions.hpp"
<- This is here just for the literals
Maps a sampler name hash to its OpenGL uniform location.
GLint location
Uniform location of the sampler.
uint32_t name
Name hash identifier of the sampler.
Describes an OpenGL shader variable with its location and type.
GLint size
Element count of the variable.
GLenum type
OpenGL type enumeration value.
uint32_t name
Name hash identifier of the variable.