Aeon Engine c550894
AeonGames Open Source Game Engine
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Configuration.h
1/*
2Copyright (C) 2016,2019,2021,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef AEONGAMES_CONFIGURATION_H
18#define AEONGAMES_CONFIGURATION_H
19
20#include <string>
21#include <vector>
23#ifdef _MSC_VER
24#pragma warning( push )
25#pragma warning( disable : PROTOBUF_WARNINGS )
26#endif
27#include "configuration.pb.h"
28#ifdef _MSC_VER
29#pragma warning( pop )
30#endif
31
32namespace AeonGames
33{
36 {
37 public:
40 Configuration ( const std::string& aFilename );
43 private:
44 std::string mFilename;
45 ConfigurationMsg mConfigurationMsg;
46 };
47}
48#endif
Provides the DLL_PROTOBUF export/import macro for protobuf wrapper classes.
Configuration(const std::string &aFilename)
Constructs a Configuration by loading from the specified file.
~Configuration()
Destructor.
<- This is here just for the literals
Definition AABB.hpp:31