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Aeon Engine c550894
AeonGames Open Source Game Engine
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This is the complete list of members for AeonGames::Scene, including all inherited members.
| Add(std::unique_ptr< Node > aNode) | AeonGames::Scene | |
| BroadcastMessage(uint32_t aMessageType, const void *aMessageData) | AeonGames::Scene | |
| Deserialize(const std::string &aSerializedScene) | AeonGames::Scene | |
| Find(const std::function< bool(const Node &) > &aUnaryPredicate) const | AeonGames::Scene | |
| GetCamera() const | AeonGames::Scene | |
| GetChild(size_t aIndex) const | AeonGames::Scene | |
| GetChildIndex(const Node *aNode) const | AeonGames::Scene | |
| GetChildrenCount() const | AeonGames::Scene | |
| GetFar() const | AeonGames::Scene | |
| GetFieldOfView() const | AeonGames::Scene | |
| GetName() const | AeonGames::Scene | |
| GetNear() const | AeonGames::Scene | |
| GetViewMatrix() const | AeonGames::Scene | |
| Insert(size_t aIndex, std::unique_ptr< Node > aNode) | AeonGames::Scene | |
| Load(uint32_t aId) | AeonGames::Scene | |
| Load(const std::string &aFilename) | AeonGames::Scene | |
| Load(const void *aBuffer, size_t aBufferSize) | AeonGames::Scene | |
| LoopTraverseDFSPostOrder(const std::function< void(Node &) > &aAction) | AeonGames::Scene | |
| LoopTraverseDFSPostOrder(const std::function< void(const Node &) > &aAction) const | AeonGames::Scene | |
| LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aAction) | AeonGames::Scene | |
| LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble) | AeonGames::Scene | |
| LoopTraverseDFSPreOrder(const std::function< void(const Node &) > &aAction) const | AeonGames::Scene | |
| Node (defined in AeonGames::Scene) | AeonGames::Scene | friend |
| operator=(const Scene &)=delete (defined in AeonGames::Scene) | AeonGames::Scene | |
| operator[](const std::size_t index) const | AeonGames::Scene | |
| operator[](const std::size_t index) | AeonGames::Scene | |
| RecursiveTraverseDFSPostOrder(const std::function< void(Node &) > &aAction) | AeonGames::Scene | |
| RecursiveTraverseDFSPreOrder(const std::function< void(Node &) > &aAction) | AeonGames::Scene | |
| Remove(Node *aNode) | AeonGames::Scene | |
| RemoveByIndex(size_t aIndex) | AeonGames::Scene | |
| Scene(const Scene &)=delete (defined in AeonGames::Scene) | AeonGames::Scene | |
| Scene() | AeonGames::Scene | explicit |
| Serialize(bool aAsBinary=true) const | AeonGames::Scene | |
| SetCamera(Node *aNode) | AeonGames::Scene | |
| SetCamera(uint32_t aNodeId) | AeonGames::Scene | |
| SetCamera(const std::string &aNodeName) | AeonGames::Scene | |
| SetFar(float aFar) | AeonGames::Scene | |
| SetFieldOfView(float aFieldOfView) | AeonGames::Scene | |
| SetName(const char *aName) | AeonGames::Scene | |
| SetNear(float aNear) | AeonGames::Scene | |
| SetViewMatrix(const Matrix4x4 &aMatrix) | AeonGames::Scene | |
| Update(const double delta) | AeonGames::Scene | |
| ~Scene() | AeonGames::Scene |