Aeon Engine c550894
AeonGames Open Source Game Engine
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AeonGames::Scene Member List

This is the complete list of members for AeonGames::Scene, including all inherited members.

Add(std::unique_ptr< Node > aNode)AeonGames::Scene
BroadcastMessage(uint32_t aMessageType, const void *aMessageData)AeonGames::Scene
Deserialize(const std::string &aSerializedScene)AeonGames::Scene
Find(const std::function< bool(const Node &) > &aUnaryPredicate) constAeonGames::Scene
GetCamera() constAeonGames::Scene
GetChild(size_t aIndex) constAeonGames::Scene
GetChildIndex(const Node *aNode) constAeonGames::Scene
GetChildrenCount() constAeonGames::Scene
GetFar() constAeonGames::Scene
GetFieldOfView() constAeonGames::Scene
GetName() constAeonGames::Scene
GetNear() constAeonGames::Scene
GetViewMatrix() constAeonGames::Scene
Insert(size_t aIndex, std::unique_ptr< Node > aNode)AeonGames::Scene
Load(uint32_t aId)AeonGames::Scene
Load(const std::string &aFilename)AeonGames::Scene
Load(const void *aBuffer, size_t aBufferSize)AeonGames::Scene
LoopTraverseDFSPostOrder(const std::function< void(Node &) > &aAction)AeonGames::Scene
LoopTraverseDFSPostOrder(const std::function< void(const Node &) > &aAction) constAeonGames::Scene
LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aAction)AeonGames::Scene
LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble)AeonGames::Scene
LoopTraverseDFSPreOrder(const std::function< void(const Node &) > &aAction) constAeonGames::Scene
Node (defined in AeonGames::Scene)AeonGames::Scenefriend
operator=(const Scene &)=delete (defined in AeonGames::Scene)AeonGames::Scene
operator[](const std::size_t index) constAeonGames::Scene
operator[](const std::size_t index)AeonGames::Scene
RecursiveTraverseDFSPostOrder(const std::function< void(Node &) > &aAction)AeonGames::Scene
RecursiveTraverseDFSPreOrder(const std::function< void(Node &) > &aAction)AeonGames::Scene
Remove(Node *aNode)AeonGames::Scene
RemoveByIndex(size_t aIndex)AeonGames::Scene
Scene(const Scene &)=delete (defined in AeonGames::Scene)AeonGames::Scene
Scene()AeonGames::Sceneexplicit
Serialize(bool aAsBinary=true) constAeonGames::Scene
SetCamera(Node *aNode)AeonGames::Scene
SetCamera(uint32_t aNodeId)AeonGames::Scene
SetCamera(const std::string &aNodeName)AeonGames::Scene
SetFar(float aFar)AeonGames::Scene
SetFieldOfView(float aFieldOfView)AeonGames::Scene
SetName(const char *aName)AeonGames::Scene
SetNear(float aNear)AeonGames::Scene
SetViewMatrix(const Matrix4x4 &aMatrix)AeonGames::Scene
Update(const double delta)AeonGames::Scene
~Scene()AeonGames::Scene