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Aeon Engine c550894
AeonGames Open Source Game Engine
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This is the complete list of members for AeonGames::Node, including all inherited members.
| Add(std::unique_ptr< Node > aNode) | AeonGames::Node | |
| AddComponent(std::unique_ptr< Component > aComponent) | AeonGames::Node | |
| AllBits enum value (defined in AeonGames::Node) | AeonGames::Node | |
| Deserialize(const NodeMsg &aNodeMsg) | AeonGames::Node | |
| Enabled enum value (defined in AeonGames::Node) | AeonGames::Node | |
| EnabledBit enum value (defined in AeonGames::Node) | AeonGames::Node | |
| Find(const std::function< bool(const Node &) > &aUnaryPredicate) const | AeonGames::Node | |
| FlagBits enum name | AeonGames::Node | |
| FlagCount enum value (defined in AeonGames::Node) | AeonGames::Node | |
| Flags enum name | AeonGames::Node | |
| GetAABB() const | AeonGames::Node | |
| GetChild(size_t aIndex) const | AeonGames::Node | |
| GetChildrenCount() const | AeonGames::Node | |
| GetComponent(uint32_t aId) const | AeonGames::Node | |
| GetComponentByIndex(size_t aIndex) const | AeonGames::Node | |
| GetComponentCount() const | AeonGames::Node | |
| GetGlobalTransform() const | AeonGames::Node | |
| GetId() const | AeonGames::Node | |
| GetIndex() const | AeonGames::Node | |
| GetLocalTransform() const | AeonGames::Node | |
| GetName() const | AeonGames::Node | |
| GetParent() const | AeonGames::Node | |
| GetScene() const | AeonGames::Node | |
| Insert(size_t aIndex, std::unique_ptr< Node > aNode) | AeonGames::Node | |
| IsFlagEnabled(enum Flags aFlag) const | AeonGames::Node | |
| LoopTraverseAncestors(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| LoopTraverseAncestors(const std::function< void(const Node &) > &aAction) const | AeonGames::Node | |
| LoopTraverseDFSPostOrder(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| LoopTraverseDFSPostOrder(const std::function< void(const Node &) > &aAction) const | AeonGames::Node | |
| LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| LoopTraverseDFSPreOrder(const std::function< void(Node &) > &aPreamble, const std::function< void(Node &) > &aPostamble) | AeonGames::Node | |
| LoopTraverseDFSPreOrder(const std::function< void(const Node &) > &aAction) const | AeonGames::Node | |
| Node(uint32_t aFlags=AllBits) | AeonGames::Node | |
| operator[](const std::size_t index) const | AeonGames::Node | |
| operator[](const std::size_t index) | AeonGames::Node | |
| ProcessMessage(uint32_t aMessageType, const void *aMessageData) | AeonGames::Node | |
| RecursiveTraverseAncestors(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| RecursiveTraverseDFSPostOrder(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| RecursiveTraverseDFSPreOrder(const std::function< void(Node &) > &aAction) | AeonGames::Node | |
| Remove(Node *) | AeonGames::Node | |
| RemoveByIndex(size_t aIndex) | AeonGames::Node | |
| RemoveComponent(uint32_t aId) | AeonGames::Node | |
| Render(Renderer &aRenderer, void *aWindowId) const | AeonGames::Node | |
| Scene (defined in AeonGames::Node) | AeonGames::Node | friend |
| Serialize(NodeMsg &aNodeMsg) const | AeonGames::Node | |
| SetAABB(const AABB &aAABB) | AeonGames::Node | |
| SetFlag(enum Flags aFlag, bool aEnabled=true) | AeonGames::Node | |
| SetFlags(uint32_t aFlagBits, bool aEnabled=true) | AeonGames::Node | |
| SetGlobalTransform(const Transform &aTransform) | AeonGames::Node | |
| SetLocalTransform(const Transform &aTransform) | AeonGames::Node | |
| SetName(const std::string &aName) | AeonGames::Node | |
| Update(const double delta) | AeonGames::Node | |
| Visible enum value (defined in AeonGames::Node) | AeonGames::Node | |
| VisibleBit enum value (defined in AeonGames::Node) | AeonGames::Node |