Aeon Engine c550894
AeonGames Open Source Game Engine
Loading...
Searching...
No Matches
Sound.hpp
1/*
2Copyright (C) 2017-2019,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGAMES_SOUND_H
17#define AEONGAMES_SOUND_H
19#include <cstdint>
20#include <memory>
21#include <functional>
22#include <string>
23namespace AeonGames
24{
26 class Sound
27 {
28 public:
30 virtual ~Sound() = default;
31 };
32
38 DLL bool RegisterSoundDecoder ( const std::string& aMagick, const std::function < bool ( Sound&, size_t, const void* ) > & aDecoder );
42 DLL bool UnregisterSoundDecoder ( const std::string& aMagick );
48 DLL bool DecodeSound ( Sound& aSound, size_t aBufferSize, const void* aBuffer );
53 DLL bool DecodeSound ( Sound& aSound, const std::string& aFileName );
55}
56#endif
Platform-specific macros, includes, and DLL export/import definitions.
Abstract base class representing a decoded sound resource.
Definition Sound.hpp:27
virtual ~Sound()=default
Virtual destructor.
<- This is here just for the literals
Definition AABB.hpp:31
DLL bool RegisterSoundDecoder(const std::string &aMagick, const std::function< bool(Sound &, size_t, const void *) > &aDecoder)
Register a sound decoder for the given magic identifier.
Definition Sound.cpp:25
DLL bool DecodeSound(Sound &aSound, size_t aBufferSize, const void *aBuffer)
Decode sound data from a memory buffer.
DLL bool UnregisterSoundDecoder(const std::string &aMagick)
Unregister a previously registered sound decoder.
Definition Sound.cpp:30