Aeon Engine c550894
AeonGames Open Source Game Engine
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OpenGLFunctions.hpp
1/*
2Copyright (C) 2016,2018,2021,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGAMES_OPENGLFUNCTIONS_HPP
17#define AEONGAMES_OPENGLFUNCTIONS_HPP
18
19#ifdef ANDROID
20#include <EGL/egl.h>
21#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
23#include <GLES2/gl2platform.h>
24#elif defined (_WIN32)
25#ifndef NOMINMAX
26#define NOMINMAX 1
27#endif
28#include <windows.h>
29#include <GL/gl.h>
30#include <GL/glcorearb.h>
31#include <GL/wglext.h>
32#else
33#include <GL/gl.h>
34#include <GL/glx.h>
35#include <GL/glcorearb.h>
37#ifdef Status
38#undef Status
39#endif
40#endif // ANDROID
41#include <sstream>
42#include <iostream>
44namespace AeonGames
45{
46#include "glDeclarations.h"
47#include "glProxyFunctions.h"
48
49 bool LoadOpenGLAPI();
50#define OPENGL_CHECK_ERROR_THROW \
51 { \
52 if (int glError = glGetError()) \
53 { \
54 const char* error_string = (glError == GL_INVALID_ENUM) ? "GL_INVALID_ENUM" : \
55 (glError == GL_INVALID_VALUE) ? "GL_INVALID_VALUE" : \
56 (glError == GL_INVALID_OPERATION) ? "GL_INVALID_OPERATION" : \
57 (glError == GL_STACK_OVERFLOW) ? "GL_STACK_OVERFLOW" : \
58 (glError == GL_STACK_UNDERFLOW) ? "GL_STACK_UNDERFLOW" : \
59 (glError == GL_OUT_OF_MEMORY) ? "GL_OUT_OF_MEMORY" : "Unknown Error Code"; \
60 std::ostringstream stream; \
61 stream << "OpenGL Error " << error_string << " (Code " << glError << " ) " << __FILE__ << ":" << __LINE__; \
62 std::cout << stream.str() << std::endl; \
63 throw std::runtime_error(stream.str().c_str()); \
64 } \
65 }
66#define OPENGL_CHECK_ERROR_NO_THROW \
67 { \
68 if (int glError = glGetError()) \
69 { \
70 const char* error_string = (glError == GL_INVALID_ENUM) ? "GL_INVALID_ENUM" : \
71 (glError == GL_INVALID_VALUE) ? "GL_INVALID_VALUE" : \
72 (glError == GL_INVALID_OPERATION) ? "GL_INVALID_OPERATION" : \
73 (glError == GL_STACK_OVERFLOW) ? "GL_STACK_OVERFLOW" : \
74 (glError == GL_STACK_UNDERFLOW) ? "GL_STACK_UNDERFLOW" : \
75 (glError == GL_OUT_OF_MEMORY) ? "GL_OUT_OF_MEMORY" : "Unknown Error Code"; \
76 std::ostringstream stream; \
77 stream << " OpenGL " << __FUNCTION__ << error_string << " (Code " << glError << " ) " << __FILE__ << ":" << __LINE__; \
78 std::cout << LogLevel::Error << stream.str() << std::endl; \
79 } \
80 }
81
82#define OPENGL_CHECK_ERROR_NO_THROW_LINE_FILE_FUNCTION(LINE, FILE, FUNCTION) \
83 { \
84 if (int glError = glGetError()) \
85 { \
86 const char* error_string = (glError == GL_INVALID_ENUM) ? "GL_INVALID_ENUM" : \
87 (glError == GL_INVALID_VALUE) ? "GL_INVALID_VALUE" : \
88 (glError == GL_INVALID_OPERATION) ? "GL_INVALID_OPERATION" : \
89 (glError == GL_STACK_OVERFLOW) ? "GL_STACK_OVERFLOW" : \
90 (glError == GL_STACK_UNDERFLOW) ? "GL_STACK_UNDERFLOW" : \
91 (glError == GL_OUT_OF_MEMORY) ? "GL_OUT_OF_MEMORY" : "Unknown Error Code"; \
92 std::cout << LogLevel::Error << FILE << ":" << LINE << " " << FUNCTION << " " << error_string << " (Code " << glError << " ) " << std::endl; \
93 } \
94 }
95}
96#endif
Defines log severity levels and stream output for the AeonGames engine.
<- This is here just for the literals
Definition AABB.hpp:31
bool LoadOpenGLAPI()
Load all OpenGL function pointers and log driver information.