Aeon Engine c550894
AeonGames Open Source Game Engine
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OpenGLBuffer.cpp
1/*
2Copyright (C) 2018,2019,2021,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#include <cstring>
17#include <sstream>
18#include <limits>
19#include "OpenGLRenderer.hpp"
20#include "OpenGLBuffer.hpp"
21#include "OpenGLFunctions.hpp"
22
23namespace AeonGames
24{
25 OpenGLBuffer::OpenGLBuffer ( ) = default;
26 OpenGLBuffer::OpenGLBuffer ( const GLsizei aSize, const GLenum aUsage, const void *aData ) :
27 mSize{aSize}, mUsage {aUsage}
28 {
29 try
30 {
31 Initialize ( aData );
32 }
33 catch ( ... )
34 {
35 Finalize();
36 throw;
37 }
38 }
39
40 OpenGLBuffer::~OpenGLBuffer()
41 {
42 Finalize();
43 }
44
45 OpenGLBuffer::OpenGLBuffer ( OpenGLBuffer&& aBuffer )
46 {
47 std::swap ( mBuffer, aBuffer.mBuffer );
48 std::swap ( mSize, aBuffer.mSize );
49 std::swap ( mUsage, aBuffer.mUsage );
50 }
51
53 {
54 return mBuffer;
55 }
56
57 void OpenGLBuffer::Initialize ( const GLsizei aSize, const GLenum aUsage, const void * aData )
58 {
59 mSize = aSize;
60 mUsage = aUsage;
61 Initialize ( aData );
62 }
63
64 void OpenGLBuffer::WriteMemory ( const size_t aOffset, const size_t aSize, const void * aData ) const
65 {
66 if ( ( glIsBuffer ( mBuffer ) ) && ( aData ) )
67 {
68 glNamedBufferSubData ( mBuffer,
69 aOffset,
70 aSize,
71 aData );
72 OPENGL_CHECK_ERROR_THROW;
73 }
74 }
75
76 void * OpenGLBuffer::Map ( const GLbitfield aAccess ) const
77 {
78 void* data = glMapNamedBuffer ( mBuffer, aAccess );
79 OPENGL_CHECK_ERROR_THROW;
80 return data;
81 }
82
83 void* OpenGLBuffer::Map ( size_t aOffset, size_t aSize ) const
84 {
85 return MapRange ( aOffset, aSize, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT );
86 }
87 void * OpenGLBuffer::MapRange ( const GLintptr aOffset, const GLsizeiptr aSize, const GLbitfield aAccess ) const
88 {
89 void* data = glMapNamedBufferRange ( mBuffer, aOffset, aSize, aAccess );
90 OPENGL_CHECK_ERROR_THROW;
91 return data;
92 }
93
95 {
96 glUnmapNamedBuffer ( mBuffer );
97 OPENGL_CHECK_ERROR_THROW;
98 }
99
101 {
102 return mSize;
103 }
104
105 void OpenGLBuffer::Initialize ( const void* aData )
106 {
107 if ( !mSize )
108 {
109 return;
110 }
111 glCreateBuffers ( 1, &mBuffer );
112 glNamedBufferData ( mBuffer,
113 mSize,
114 aData,
115 mUsage );
116 }
117
119 {
120 if ( mBuffer != 0 && glIsBuffer ( mBuffer ) )
121 {
122 glDeleteBuffers ( 1, &mBuffer );
123 mBuffer = 0;
124 mSize = 0;
125 mUsage = 0;
126 }
127 }
128}
void * MapRange(const GLintptr aOffset, const GLsizeiptr aSize, const GLbitfield aAccess) const
Map a sub-range of the buffer.
void Unmap() const final
Unmap a previously mapped buffer region.
void WriteMemory(const size_t aOffset, const size_t aSize, const void *aData=nullptr) const final
Write data into the buffer at a given offset.
GLuint GetBufferId() const
Get the OpenGL buffer object identifier.
size_t GetSize() const final
Get the total size of the buffer in bytes.
void Initialize(const GLsizei aSize, const GLenum aUsage, const void *aData=nullptr)
Initialize the buffer with the given size, usage, and optional data.
void * Map(const size_t aOffset, size_t aSize) const final
Map a region of the buffer into CPU-accessible memory.
void Finalize()
Release the buffer resources.
<- This is here just for the literals
Definition AABB.hpp:31