Aeon Engine
c550894
AeonGames Open Source Game Engine
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FrameBuffer.cpp
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/*
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Copyright (C) 2019,2021,2025 Rodrigo Jose Hernandez Cordoba
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "
aeongames/ProtoBufClasses.hpp
"
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#include "aeongames/ProtoBufHelpers.hpp"
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#include "aeongames/FrameBuffer.hpp"
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#include <vector>
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namespace
AeonGames
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{
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//<FrameBufferMsg, "AEONFBR"_mgk>
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FrameBuffer::~FrameBuffer() =
default
;
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}
ProtoBufClasses.hpp
Provides the DLL_PROTOBUF export/import macro for protobuf wrapper classes.
AeonGames
<- This is here just for the literals
Definition
AABB.hpp:31
engine
core
FrameBuffer.cpp
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