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Aeon Engine c550894
AeonGames Open Source Game Engine
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Rendering window that hosts the engine viewport. More...
#include <C:/Code/AeonEngine/tools/worldeditor/EngineWindow.h>


Public Member Functions | |
| EngineWindow (QWindow *parent=nullptr) | |
| Construct the engine window. | |
| ~EngineWindow () | |
| Destructor. | |
| void | stop () |
| Stop the rendering loop. | |
| void | start () |
| Start the rendering loop. | |
| void | setScene (const Scene *aScene) |
| Set the scene to render. | |
| void | SetFieldOfView (float aFieldOfView) |
| Set the camera field of view. | |
| void | SetNear (float aNear) |
| Set the near clipping plane distance. | |
| void | SetFar (float aFar) |
| Set the far clipping plane distance. | |
Rendering window that hosts the engine viewport.
Definition at line 41 of file EngineWindow.h.
| AeonGames::EngineWindow::EngineWindow | ( | QWindow * | parent = nullptr | ) |
Construct the engine window.
| parent | Parent window. |
Definition at line 38 of file EngineWindow.cpp.
| AeonGames::EngineWindow::~EngineWindow | ( | ) |
Destructor.
Definition at line 108 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::SetFar | ( | float | aFar | ) |
Set the far clipping plane distance.
| aFar | Far plane distance. |
Definition at line 156 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::SetFieldOfView | ( | float | aFieldOfView | ) |
Set the camera field of view.
| aFieldOfView | Field of view in degrees. |
Definition at line 142 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::SetNear | ( | float | aNear | ) |
Set the near clipping plane distance.
| aNear | Near plane distance. |
Definition at line 149 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::setScene | ( | const Scene * | aScene | ) |
Set the scene to render.
| aScene | Pointer to the scene, or nullptr to clear. |
Definition at line 138 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::start | ( | ) |
Start the rendering loop.
Definition at line 129 of file EngineWindow.cpp.
| void AeonGames::EngineWindow::stop | ( | ) |
Stop the rendering loop.
Definition at line 120 of file EngineWindow.cpp.