Aeon Engine c550894
AeonGames Open Source Game Engine
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PngImage.h
1/*
2Copyright (C) 2016-2018,2020,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGAMES_PNGIMAGE_H
17#define AEONGAMES_PNGIMAGE_H
18#include <string>
19#include <vector>
20#include "aeongames/Texture.hpp"
21
22namespace AeonGames
23{
29 bool DecodePNG ( Texture& aTexture, size_t aBufferSize, const void* aBuffer );
30}
31#endif
Represents a 2D texture image resource.
Definition Texture.hpp:33
<- This is here just for the literals
Definition AABB.hpp:31
bool DecodePNG(Texture &aTexture, size_t aBufferSize, const void *aBuffer)
Decodes PNG image data from a memory buffer into a Texture.
Definition PngImage.cpp:61