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Aeon Engine c550894
AeonGames Open Source Game Engine
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Implementation file for the Scene Node class. More...
#include <cassert>#include <algorithm>#include <type_traits>#include "aeongames/Node.hpp"#include "aeongames/Scene.hpp"#include "aeongames/LogLevel.hpp"#include "Factory.h"#include "aeongames/StringId.hpp"#include "aeongames/ProtoBufClasses.hpp"#include "aeongames/ProtoBufUtils.hpp"#include "aeongames/CRC.hpp"#include "scene.pb.h"
Go to the source code of this file.
Classes | |
| struct | AeonGames::always_false< T > |
Namespaces | |
| namespace | AeonGames |
| <- This is here just for the literals | |
Macros | |
| #define | LoopTraverseDFSPreOrder(...) |
| Macro generating LoopTraverseDFSPreOrder implementations for const and non-const variants. | |
Functions | |
| AeonGames::LoopTraverseDFSPreOrder (const) LoopTraverseDFSPreOrder() Node *Node | |
| Const version generated by LoopTraverseDFSPreOrder macro. | |
Implementation file for the Scene Node class.
Definition in file Node.cpp.
| #define LoopTraverseDFSPreOrder | ( | ... | ) |
Macro generating LoopTraverseDFSPreOrder implementations for const and non-const variants.