22#include <QXmlStreamWriter>
26#include "aeongames/Node.hpp"
31 QAbstractListModel ( parent ) {}
47 return const_cast<Node*
> (
static_cast<const ListModel*
> ( this )->GetNode() );
Header for the Scene class.
Node * mNode
Pointer to the associated node.
const Node * GetNode() const
Get a const pointer to the associated node.
ListModel(QObject *parent=nullptr)
Construct the list model.
virtual ~ListModel()
Destructor.
void SetNode(Node *aNode)
Set the node associated with this model.
Scene graph node representing an entity in the game world.
<- This is here just for the literals