16#ifndef AEONGAMES_RENDERERSELECT_DIALOG_H
17#define AEONGAMES_RENDERERSELECT_DIALOG_H
19#include "ui_RendererSelectDialog.h"
46 Ui::RendererSelectDialog mUi;
void SetRenderers(const QStringList &renderers)
Populate the dialog with available renderers.
RendererSelectDialog(QWidget *parent=Q_NULLPTR, Qt::WindowFlags f=Qt::WindowFlags())
Construct the renderer selection dialog.
~RendererSelectDialog()
Destructor.
const QString GetSelected() const
Get the name of the selected renderer.
<- This is here just for the literals