Aeon Engine c550894
AeonGames Open Source Game Engine
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RendererSelectDialog.h
1/*
2Copyright (C) 2017,2018,2022,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGAMES_RENDERERSELECT_DIALOG_H
17#define AEONGAMES_RENDERERSELECT_DIALOG_H
18
19#include "ui_RendererSelectDialog.h"
20
21namespace AeonGames
22{
24 class RendererSelectDialog : public QDialog
25 {
26 Q_OBJECT
27 public:
33 RendererSelectDialog ( QWidget *parent = Q_NULLPTR, Qt::WindowFlags f = Qt::WindowFlags() );
40 void SetRenderers ( const QStringList& renderers );
43 const QString GetSelected() const;
44 private slots:
45 private:
46 Ui::RendererSelectDialog mUi;
47 };
48}
49#endif
void SetRenderers(const QStringList &renderers)
Populate the dialog with available renderers.
RendererSelectDialog(QWidget *parent=Q_NULLPTR, Qt::WindowFlags f=Qt::WindowFlags())
Construct the renderer selection dialog.
const QString GetSelected() const
Get the name of the selected renderer.
<- This is here just for the literals
Definition AABB.hpp:31