|
Aeon Engine c550894
AeonGames Open Source Game Engine
|
Dialog for selecting a rendering backend. More...
#include <C:/Code/AeonEngine/tools/worldeditor/RendererSelectDialog.h>


Public Member Functions | |
| RendererSelectDialog (QWidget *parent=Q_NULLPTR, Qt::WindowFlags f=Qt::WindowFlags()) | |
| Construct the renderer selection dialog. | |
| ~RendererSelectDialog () | |
| Destructor. | |
| void | SetRenderers (const QStringList &renderers) |
| Populate the dialog with available renderers. | |
| const QString | GetSelected () const |
| Get the name of the selected renderer. | |
Dialog for selecting a rendering backend.
Definition at line 24 of file RendererSelectDialog.h.
| AeonGames::RendererSelectDialog::RendererSelectDialog | ( | QWidget * | parent = Q_NULLPTR, |
| Qt::WindowFlags | f = Qt::WindowFlags() ) |
Construct the renderer selection dialog.
| parent | Parent widget. |
| f | Window flags. |
Definition at line 21 of file RendererSelectDialog.cpp.
| const QString AeonGames::RendererSelectDialog::GetSelected | ( | ) | const |
Get the name of the selected renderer.
Definition at line 35 of file RendererSelectDialog.cpp.
| void AeonGames::RendererSelectDialog::SetRenderers | ( | const QStringList & | renderers | ) |
Populate the dialog with available renderers.
| renderers | List of renderer names. |
Definition at line 30 of file RendererSelectDialog.cpp.