Aeon Engine c550894
AeonGames Open Source Game Engine
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Octree.cpp
1/*
2Copyright (C) 2019,2025 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#include "aeongames/Octree.hpp"
18#include "aeongames/Node.hpp"
19
20namespace AeonGames
21{
22 Octree::Octree() = default;
23 Octree::~Octree() = default;
24 void Octree::AddNode ( Node* aNode )
25 {
26 }
27 void Octree::RemoveNode ( Node* aNode )
28 {
29 }
30}
Scene graph node representing an entity in the game world.
Definition Node.hpp:54
DLL void AddNode(Node *aNode)
Insert a node into the octree.
Definition Octree.cpp:24
DLL void RemoveNode(Node *aNode)
Remove a node from the octree.
Definition Octree.cpp:27
<- This is here just for the literals
Definition AABB.hpp:31