Aeon Engine c550894
AeonGames Open Source Game Engine
Loading...
Searching...
No Matches
OpenGLTexture.hpp
1/*
2Copyright (C) 2016-2021,2025,2026 Rodrigo Jose Hernandez Cordoba
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16#ifndef AEONGAMES_OPENGLTEXTURE_HPP
17#define AEONGAMES_OPENGLTEXTURE_HPP
18#include "OpenGLFunctions.hpp"
19
20namespace AeonGames
21{
22 class Texture;
23 class OpenGLRenderer;
26 {
27 public:
28 OpenGLTexture ( OpenGLRenderer& aOpenGLRenderer, const Texture& aTexture );
30 OpenGLTexture ( OpenGLTexture&& aOpenGLTexture );
31 OpenGLTexture ( const OpenGLTexture& ) = delete;
32 OpenGLTexture& operator= ( const OpenGLTexture& ) = delete;
33 OpenGLTexture& operator= ( OpenGLTexture&& ) = delete;
36 GLuint GetTextureId() const;
37 private:
38 OpenGLRenderer& mOpenGLRenderer;
39 const Texture* mTexture{};
40 GLuint mTextureId{};
41 };
42}
43#endif
OpenGL rendering backend implementing the Renderer interface.
OpenGLTexture(OpenGLRenderer &aOpenGLRenderer, const Texture &aTexture)
GLuint GetTextureId() const
Get the OpenGL texture object identifier.
Represents a 2D texture image resource.
Definition Texture.hpp:33
<- This is here just for the literals
Definition AABB.hpp:31