16#ifndef AEONGAMES_OCTREE_H
17#define AEONGAMES_OCTREE_H
39 std::vector<std::tuple<uint64_t, std::vector<Node* >>> mNodes{};
Scene graph node representing an entity in the game world.
DLL void AddNode(Node *aNode)
Insert a node into the octree.
DLL void RemoveNode(Node *aNode)
Remove a node from the octree.
<- This is here just for the literals