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Aeon Engine c550894
AeonGames Open Source Game Engine
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Header for Transform component class. More...
#include "aeongames/Platform.hpp"#include "aeongames/Vector3.hpp"#include "aeongames/Quaternion.hpp"

Go to the source code of this file.
Classes | |
| class | AeonGames::Transform |
| Component class for any object that requires space transformations. More... | |
Namespaces | |
| namespace | AeonGames |
| <- This is here just for the literals | |
Functions | |
| DLL const Transform | AeonGames::operator* (const Transform &lhs, const Transform &rhs) |
| Combine two transforms. | |
| DLL const AABB | AeonGames::operator* (const Transform &lhs, const AABB &rhs) |
| Transform an axis-aligned bounding box. | |
| DLL const bool | AeonGames::operator== (const Transform &lhs, const Transform &rhs) |
| Compare two transforms for equality. | |
| DLL const Transform | AeonGames::Interpolate (const Transform &aTransform0, const Transform &aTransform1, const Transform &aTransform2, const Transform &aTransform3, double aInterpolation) |
| Interpolate transforms using spline and mlerp methods. | |