Here is a list of all documented functions with links to the class documentation for each member:
- o -
- OggSound() : AeonGames::OggSound
- onChangeBackgroundColor() : AeonGames::SettingsDialog
- Open() : AeonGames::SceneWindow
- OpenGLBuffer() : AeonGames::OpenGLBuffer
- OpenGLFrameBuffer() : AeonGames::OpenGLFrameBuffer
- OpenGLMaterial() : AeonGames::OpenGLMaterial
- OpenGLMemoryPoolBuffer() : AeonGames::OpenGLMemoryPoolBuffer
- OpenGLMesh() : AeonGames::OpenGLMesh
- OpenGLPipeline() : AeonGames::OpenGLPipeline
- OpenGLRenderer() : AeonGames::OpenGLRenderer
- OpenGLTexture() : AeonGames::OpenGLTexture
- OpenGLWindow() : AeonGames::OpenGLWindow
- operator bool() : AeonGames::ResourceId
- operator std::string() : AeonGames::StringId
- operator uint32_t() : AeonGames::StringId
- operator!=() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator
- operator&() : AeonGames::FlyWeight< Key, Value >::Handle
- operator()() : AeonGames::Base64, AeonGames::Convert, AeonGames::OptionHandler, AeonGames::Pack, AeonGames::PipelineTool, AeonGames::Tool, std::hash< AeonGames::StringId >
- operator*() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator, AeonGames::FlyWeight< Key, Value >::Handle
- operator*=() : AeonGames::Matrix3x3, AeonGames::Matrix4x4, AeonGames::Quaternion, AeonGames::Transform, AeonGames::Vector3
- operator++() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator
- operator+=() : AeonGames::AABB, AeonGames::Vector3
- operator--() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator
- operator-=() : AeonGames::Vector3
- operator->() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator, AeonGames::FlyWeight< Key, Value >::Handle
- operator/=() : AeonGames::Vector3
- operator=() : AeonGames::BufferAccessor, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator, AeonGames::Material, AeonGames::Quaternion, AeonGames::StringId, AeonGames::UniqueAnyPtr, AeonGames::Vector3, AeonGames::VulkanBuffer
- operator==() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::const_iterator, AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >::iterator, AeonGames::StringId
- operator[]() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >, AeonGames::Matrix3x3, AeonGames::Matrix4x4, AeonGames::Node, AeonGames::Quaternion, AeonGames::Scene, AeonGames::Vector3
- OptionHandler() : AeonGames::OptionHandler
- Ortho() : AeonGames::Matrix4x4