Here is a list of all documented functions with links to the class documentation for each member:
- r -
- RecursiveTraverseAncestors() : AeonGames::Node
- RecursiveTraverseDFSPostOrder() : AeonGames::Node, AeonGames::Scene
- RecursiveTraverseDFSPreOrder() : AeonGames::Node, AeonGames::Scene
- RegisterConstructor() : AeonGames::Factory< T, Types >
- RegisterDecoder() : AeonGames::Decoder< T >
- Release() : AeonGames::UniqueAnyPtr
- ReleaseRaw() : AeonGames::UniqueAnyPtr
- Remove() : AeonGames::Node, AeonGames::Scene
- remove() : glslang::TWorklist
- RemoveByIndex() : AeonGames::Node, AeonGames::Scene
- RemoveComponent() : AeonGames::Node
- RemoveNode() : AeonGames::Octree, AeonGames::SceneModel
- RemoveShaderSource() : AeonGames::CompilerLinker
- Render() : AeonGames::Camera, AeonGames::Component, AeonGames::ModelComponent, AeonGames::Node, AeonGames::OpenGLRenderer, AeonGames::OpenGLWindow, AeonGames::PointLight, AeonGames::Renderer, AeonGames::VulkanRenderer, AeonGames::VulkanWindow
- RendererSelectDialog() : AeonGames::RendererSelectDialog
- Reserve() : AeonGames::DependencyMap< Key, T, Hash, KeyEqual, MapAllocator, VectorAllocator >
- Reset() : AeonGames::MemoryPoolBuffer, AeonGames::OpenGLMemoryPoolBuffer, AeonGames::UniqueAnyPtr, AeonGames::VulkanMemoryPoolBuffer
- ResetRotation() : AeonGames::Transform
- Resize() : AeonGames::FrameBuffer, AeonGames::OpenGLFrameBuffer, AeonGames::Texture, AeonGames::VulkanFrameBuffer
- ResizeViewport() : AeonGames::OpenGLRenderer, AeonGames::OpenGLWindow, AeonGames::Renderer, AeonGames::VulkanRenderer, AeonGames::VulkanWindow
- ResourceId() : AeonGames::ResourceId
- Rotate() : AeonGames::Matrix3x3, AeonGames::Matrix4x4
- RotateInertialSpace() : AeonGames::Transform
- RotateObjectSpace() : AeonGames::Transform
- rowCount() : AeonGames::ComponentListModel, AeonGames::ComponentModel, AeonGames::ListModel, AeonGames::PropertyModel, AeonGames::SceneModel