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Here is a list of all documented functions with links to the class documentation for each member:
- u -
- Unbind() : AeonGames::FrameBuffer, AeonGames::OpenGLFrameBuffer, AeonGames::VulkanFrameBuffer
- UniqueAnyPtr() : AeonGames::UniqueAnyPtr
- UniquePointer() : AeonGames::UniqueAnyPtr
- Unload() : AeonGames::Animation, AeonGames::FrameBuffer, AeonGames::Material, AeonGames::Mesh, AeonGames::Model, AeonGames::Pipeline, AeonGames::Resource, AeonGames::Skeleton, AeonGames::Texture, AeonGames::VulkanFrameBuffer
- UnloadMaterial() : AeonGames::OpenGLRenderer, AeonGames::Renderer, AeonGames::VulkanRenderer
- UnloadMesh() : AeonGames::OpenGLRenderer, AeonGames::Renderer, AeonGames::VulkanRenderer
- UnloadPipeline() : AeonGames::OpenGLRenderer, AeonGames::Renderer, AeonGames::VulkanRenderer
- UnloadRendererResources() : AeonGames::Model
- UnloadTexture() : AeonGames::OpenGLRenderer, AeonGames::Renderer, AeonGames::VulkanRenderer
- Unmap() : AeonGames::Buffer, AeonGames::BufferAccessor, AeonGames::OpenGLBuffer, AeonGames::VulkanBuffer
- Unpack() : AeonGames::FlyWeight< Key, Value >
- UnregisterConstructor() : AeonGames::Factory< T, Types >
- UnregisterDecoder() : AeonGames::Decoder< T >
- Update() : AeonGames::Camera, AeonGames::Clock, AeonGames::Component, AeonGames::ModelComponent, AeonGames::Node, AeonGames::PointLight, AeonGames::Scene
- updateEditorGeometry() : AeonGames::PropertyDelegate